Please consider supporting my videos on: www.patreon.com/CaptainDisillusionCD/• Intro - frdownload.net/item/vid%C3%A9o-R4sF0MT1TGM.html• Aspect Ratio - frdownload.net/item/vid%C3%A9o-g5ZgUIobSj0.html
well? what? ? tellme? what?!?!
He said " The Adventures of Pete & Pete"! O Captain my Captain.
Isn't frame rate also tied to size of screen? I think it makes difference when you see object move few milimeters on computer screen and when it's half a meter in cinema.
you know what reminds me of his face? 'Tattooed Teenage Alien Fighters from Beverly Hills'
I have i camera that can run at 10000fps!
240Hz or it's too slow.
WHERES CAPTAIN D AND WHAT DID YOU DO TO HIM!
Could you please debunk this sir frdownload.net/item/vid%C3%A9o-ZqNmp0Tlpoo.html
I can tell the difference between 60 fps and 30 fps.. but I'm not sure I could tell between 48 and 60
+Meegoo Hm, cool. I can definitely tell if something isn't 60 fps.. but if that's the case, then what about the difference between 30 fps and 48 fps?
If all you're doing is watching videos, then maybe not. However, if you are in control of the video (i.e. games), then 48 vs 60 is very noticeable.
When does FRdownload support variable framerate ? 1080p60 stays at 60 frames others at 30 frames xd. So using variable framerate at 60 frames even when recorded at 24 frames get coverted to 60 frames. Eather way does this not make a mess of the frames ?
From Lindsay Ellis (hot dog girl)'s Twitter: "Honestly the freakiest thing to me about this is that he could tell that I filmed in in 90 fps but played it back in 24 (that is exactly right - that video was made before I switched to 30)."
Link? I wanna share that tweet!
Wow he didn't even mention the benefit of playing 60fps porn back at half speed good job my dude
As someone who has actually removed 3:2 pull down on shot-by-shot basis I can categorically say interlacing and all related technologies can go die in a fire.
Am I the only one who could actually notice the shift in FPS?
"Some people are into high framerate". We call those people who are sane. Btw noticing your framerate switching would be harder due to youtube re-encoding the video at 60. The reason 24 was chosen is that it was the lowest they could get away with without making people get a headache. They wanted to save on film which was the most expensive part of filmmaking in the 20s. There is no reason to not have at least 60 fps for everything in the digital world. There actually still are analog radio and television transmissions. Only some more advanced nations have turned it all digital. and even that very recently.
Framerates higher than around 30 make me super nauseous. With games of course above 60 makes sense because of input lag and various other reasons. 24 for movies is fine even if it is barely enough for our eyes to perceive motion. One example of someone attempting to bring higher framerates to movies, and getting a negative reaction from it, was The Hobbit. If you look it up, the general reception towards 48 fps was discomfort and vomiting. I just don't think higher framerates work for as much people as you think they do.
I worry about you and your constant exposure to the aluminum face grease.
Hey mister, why didn't you mention aliasing... If you are avocado ring. Frame rates, i think this is a nice lesson...
I noticed the sneaky fps change. ;) I play games, so yea very sensitive to that. oh PC games, cuz consoles still not on 60 as a standard :))
Hey, shouldn't you also mention frame rate is not the same on recorded video and computer generated graphics? Recordings have "natural" motion blur between frames that makes it look smoother on lower frame rates. Video games at 24 fps on the other hand can be very distracting since the differences between frames are unnatural.
Legend says that he’s still there, wanting to tell you something else.
i could notice some weird stuff happening in his hands but i never thougt that he was changing frame speed
The animation for a card appearing for Interlacing was really cool... until you realize that episode isn't out yet.
When i play a game at 60fps i can easily tell when it drops to 45 or less, its hard to notice in your example simply because there's not much going on on the screen, if you were moving and had a lively background (like a forest with leaves) it is pretty easy to see the difference. I also noticed that people who never pay attention to fps and dont even know its a thing can never really tell any difference, whether a pc game nerds with their videocards dickmeasuring contest trained their eyes so well i bet some of them can even tell roughly how much fps it is currently without the counter.
Lol Kurzgesagt at 3:43 detected :D it seems like all smart people of FRdownload are friends or at least know each other.
144hz or gtfo
what else, WHAT ELSE!?? oh man, don't leave me hanging
I didn't notice the difference in frame rates before he mentioned it, but afterwards I went back and it was easy to see, just that I wasn't looking for it the first time
I've been thinking about this a lot lately. Is it actually possible to watch 24fps content on a 60hz display without vertical tearing during pan shots?
Came to the comments just to find the people letting us all know they could see the 60 / 48 difference. Was not disappointed.
Speaking as someone who gets growing headaches and disorientation below 80-90hz on LCD displays, as well as under a lot of cheaper forms of lighting, it's not a hard and fast rule. I had a friend some years ago who was legally blind in one eye, and couldn't perceive the difference between 10 and 30 (and wondered why she had immense difficulties playing first-person shooter videogames). There's a tremendous variation between people in what they can perceive - I have dreadful vision, colour perception issues, (and a family history to match), but my motion-tracking and hand-eye coordination against a moving subject is exceptional, and lengthy experimentation has established that I don't lose track of an increase in framerate until around 100-110. It's adequately comfortable/doesn't look like it's jerking and twitching by about 80, truly comfortable at 90-100, and past that there's little to notice. I mention the headaches because it's not *a good thing*, it makes watching films and playing videogames a more stressful and less immersive experience than it would be for most. I strongly suspect this is far more widespread than conventional wisdom would suggest - ten years ago you'd be laughed at for claiming 60fps is too low, today 144hz monitors are considered a standard for action gamers on PC. It's far from a simple aesthetic choice, though, when it comes to any video footage which depicts fast-moving subjects or rapid jumps - this is among the reasons certain films have caused significant and widespread discomfort in those subject to motion sickness in cinema, such as when Cloverfield was originally released, and is connected to workplace stress and eyesight damage in office workforces, both due to the screens and certain kinds of lighting.
AND SO FORTH COMES THE LEGIONS OF THE PC ELITISTS.
16fps is enough for everyone like it was a century ago.
When someone claims they can spot the difference between 48/60/144/... Hz/FPS video, they usualy mean when playing PC games. You can spot the difference very easily if you actually control the game you're playing. But while just watching video? Probably only people who've a lot of experience.
it makes it easier to catch the attention of the subconscious mind by playing at 60 fps, that's why TV has that sucking in experience where once someone is watching it , its hard to not watch it. Awesome Video ! The animation , video editing and sound is Impeccable !
I agree TOTALLY.. Though, what about cartoons from the 80s? What frame rate were they on? Same Query for the frame rate of cartoons from the 90s? .. Everyone still had OLD TUBE tvs and no one had HD except for richie rich types.
Pete and Pete defined my entire childhood
144+ hz master race
If some people can see the difference between 48 fps and 60 fps, does it mean their brains run at a higher fps? Do they see the world in slow-mo? Neuroscientists should look into this. :)
I'm surprised you didn't mention anything about shutter angles. A CRT screen, film projector and an OLED screen would all be different even if they were all running at 24fps. CRTs display a dot at a time, projectors - screen at a time. OLEDS - often a screen at a time with the image being displayed all the time (to get the maximum brightness). So 24 fps on an OLED looks horrible without any motion interpolation whereas the same on a film projector or a CRT would be decent enough. I think HFR is needed because display technologies have changed and the new technologies have different limitations that weren't huge concerns back in the day. 180 degree shutter angle at 30fps would look similar to a 360 degree shutter angle at 60fps if they could be displayed properly. And then there's the display-content frame rate mismatch issue. So HFR is not a solution to a problem that never existed - but a workaround for limitations in modern display technologies (at least to get the best of them without having to use black frame insertion etc.). Also, the difference between 48fps and 60fps was visible because in the form of judder - but might not have been visible had it been interpolated with a decent algorithm.
3:12 Oh, Captain. I noticed it.
I didn't know that the difference between 48fps to 60fps WASN'T perceptible to some people. I absolutely can tell the difference Cap'n D
*t h a t i s s o m e g o o d s t u f f !*
thank you for the tripple birthday gift that you didnt even mean to give me. keep up the great work
is it really supposed to end abruptly?
LOL wait till you see Gemini Man 🤣
I don't doubt that people can see the difference, since speedrunners for videogames are able to do frame perfect tricks at 60 frames. So they have to be able to spot the exact right frame to do it.
This boi talking about 48 and 60 fps, I am here with my 165 hz display.
I was thinking a few of your 60 fps shots looked a little choppy but I thought it was FRdownload just being slightly wonky. Little did I know I was being bamboozled! But Hah! I have seen through your schemes. I will admit I use a 144 Hz monitor to shoot people online though, so I may be a strange use case. PCMR represent.
I can tell the difference between different frame rates. the difference between 48fps and 60fps is super easy to see. I think it comes down to each individual person (not backed up by scientific studies, just to be clear).
I'd say it's mainly exposure - people who play games at 60+fps can spot the difference easier than people who mainly enjoy films and video, not that either pair of eyes is better than the other.
I did its a bit lag like skipping something
2:50 Meh. Your hands are blurry at 60fps. Higher fps has more value with fast movement especially the ugly camera panning.
The sausages girl. I have forgotten about her. Thanks remembering me why I still browse the internet
Well if you're an epic fortnite gamer you CAN sense 48 and 60
I subscribed because of this
Another major gap in my knowledge filled by Captain Disillusion! Thanks for another fine video.
144 or bust
Can't really notice framerate in videos, but in videogames 30 and 60 fps makes a world of difference
120 FPS on my iPad looks amazing, pity nobody actually makes videos with it!
lol jokes on you ive been watching this video in 30fps
The rate of frames shall be a double dozen. And double dozen shall the framerate be. Neither more nor less. So it is written, and so it shall be done!
I do believe that it should be like this. 24 fps - animations (poor animators if they have to draw 60 frames just for 1 second) [Branded as SFR] 48-60 fps - films and most of the TV coverage [Branded as HFR] Variable fps is VFR But it's just stupid thinking about it anyways.
With decent algorithms implementing it VFR may not be a bad thing in fact it would slot in fairly nicely with existing techniques of using variable bit depths and variable bitrates to optimise the allocation of the available bit budget to the most significant aspects of the data being encoded. There are certainly examples of fast motion scenes which have relatively low colour definition in them where reallocating bits to permit higher frame rates at the cost of sacrificing a little colour definition may make sense. Course the problem with making such things mainstream and really optimising them to give higher perceived quality is developing algorithms that are good at making the right choices about how to optimise the use of the available bandwidth to give the best subjective quality to the majority of viewers.
The main reason they still use 29.97fps for TV in the US is because if they change it back to 30 now, then someone has to go through the process of converting the frame rate of every single TV show that's been recorded since color TV came out. No one wants to do that lol
Have you seen different explanation to 29.97 reason? frdownload.net/item/vid%C3%A9o-3GJUM6pCpew.html or maybe I should say, explanation why 0.1% as per your video.
They didn't HAVE to adjust it to the powergrid. It was a matter of convenience at the time.
With software do you use to create those cool animations?
I get the feeling that people who are clamouring for 60 fps video might have inherited that notion from gaming, where it makes a noticeable difference since it’s an interactive experience.
fact: consoles games are played with 30fps while PCs games are played with 60fps
lmao pete & pete
1 frame per second!
wonder when youtube is going to add support for 144 fps and 240 fps video
Captain , quick question.. correct me if im wrong but doesn't FRdownload cap fps at 30??? In your video you said the government keeps the frame rate at 29.97fps so my question is : How could you switch from 48 fps to 60 fps in this video and then after its uploaded to FRdownload it be faster than 30fps ???? Im asking because i don't know the answer no disrespect intended Sir.. I enjoy your videos very much and look forward to see what you have for us next.. thanks also i have gamed on 30hz screens and 120hz and 240hz and its night and day... i guess you could compare it to 4k resolution vs 8k screens... Very noticeable Sir.... I loved your video on aspect ratios 😂
+Orion Clark thanks!!!!!
youtube added support for 720p60 and 1080p60 a couple years ago, if you select 1080p on a supported device you'll get 60fps, provided the video is 60fps.
I was so happy you mentioned the "HFR" from interlaced broadcast TV. I don't think too many people realize that one. And yay Pete & Pete!
I don't think Captain D can reach a ceiling of quality, his videos will just go up in production quality indefinitely
I only film in 120 frames per second
What about 144 Hz monitors
Everyone can tell the difference between 200fps and 60. Competing in fortnite there is not a single pro who would accept less than 100 FPS because it looks horrible and unplayable. I like 144fps on all games. Everything is smoother than a console stuck at 30/60 FPS
I love a person who watches Pete & Pete.
Remember love with your fart, use your bed for everything else.
Love the Adventures of Pete and Pete reference. Lets face it, Mr. Tastee always looks best in 60 frames per second and we'd never settle for less. Tasteeeeee!
In order for for this video to have no frame halting or skipping it would have needed to be exported in 12240fps, since that's the smallest number that every framerate in the video is devidable through. I doubt that it is though, so i guess you're just as guilty as everybody else captain.
honestly, I did notice the 48/60 difference in the end. figured the decoder was messing up. also, boy meets world was 60 fields, not frames, says right there 60i. let's talk about those interlacing artifacts again *thonking emoji*
Well to me for Movies, Just stick around with 48 FpS. For Gaming you're free to go beyond 48 Because whenever i saw a Movie with 60fps...... Its just doesn't look normal, it doesn't look like a man Moving, it looked like A man being fast forward by a tiny bit... So i don't like it
Dude. Thanks for telling it like it is. So many other creative media "experts" here on youtube who think they know everything about everything (eg. " use 24fps for that cinematic look"). When in reality they are full of sh!t and rrally don't know what they are talking about. I wish they would all see this video and quit dispelling myths and garbage.
Ah, CD stands for Captain Disillusion. Was so confused for a bit.
hey, could you PLEASE upload in 1440p or above please?
Joke's on you Captain D! I always watch in 480p30fps! You can't fool me with those imaginary FPS numbers!
How does it feel to live in the 90s?
Although 48/60 fps might not seem too different, 30/60 certainly make a difference to many eyes. Gamers prefer higher frame rates for a different reason: their controls (not about graphics!) feel smoother or more accurate with higher fps. Some people even abolish the concept of constant framerate and let the game run on "unlimited" frames per second - usually this can go to ~240 on my laptop (I don't know if there is a cap in the software or hardware, or if it's just my computer too slow to run it faster).
100 googolplex frames per second or GTFO.
AND I'LL TELL YOU SOMETHING ELSE
I did notice you switching... that video was stuttering sometimes, like when you lose frames. Crt monitors with less than 85 Hz refresh rate were a really painfull to watch after a while, due to the flickering. LCD's are better that they don't get dark between frames, yet you can still notice the refresh rate sometimes. There are also reports of pilots being able to distinguish a plane on a singe frame at 200 FPS. Tv shows recorded/played at 60 FPS just feel so much smoother... A difference between setting my lcd to 75Hz or 60Hz is also perceptible - so much so that I can tell when a new game automatically sets the settings back to 60. And since I already started about the games... Many calculations are still performed per frame, so at higher frame rates, the game still plays way smoother than at mere 60, regardless of the monitor refresh rate.
I'm a bit saddened by the fact that you didn't mention the issues you run in to when playing, for instance, 24fps videos on your 60hz refresh rate monitor. Or how they basically speed everything up by 1/24th second to convert a 24fps movie to a 25fps movie (not just the images but also the audio!). Ever heard of ReClock? or SVP? Would have also been nice to touch on the interpolation algorithms that are currently being used in practically every smart-TV out there and what the ups and downs of doing that are. As someone that's had to painfully research all of that shit to get the most optimal playback experience (because I consume all my media content from a PC monitor) I'm a bit sad about the lack of depth.. but from a 'broad audience appeal' standpoint I must admit you've delivered us yet again another masterpiece of infotainment! :) From the standpoint however of 'matching videorate to monitor rate' I cannot say I agree with your stance that using all kinds of different framerates is fine and dandy... because it introduces judder.
Indeed the audio in this regard is especially problematic as unlike the video that is simply made up of simple still frames for audio the DAC is producing a continuous analogue waveform so playing the source faster actually compresses the waveform in what is effectively a really good unintentional simulation of the Doppler effect.
Jokes on you, i watched this in 144p which locks the frame rate at 24 So your 48/60 has no impact on me Side note: it's not so bad in film but very harring in gaming to go between 48 and 60 fps Especially if it changes rapidly
even though I already know about all those but I really like this kind of video brought by Captain
This is a sticky situation. 48fps encoded as 48 fps and played on screen running at 48fps (gsync?) would be less noticable than doing 48fps shot and encoding it at 60fps, because when you try to cram 48 still images into 60 spaces, you can't distribute them all evenly, some HAS to either repeat (causing stuttering) or be interpolated with another (which typically causes blurry mess or funny artifacts). But I have to say, I haven't noticed he was changing fps during those shots, more because I was engrossed into this video, and I think this is what matters most.
Have you gained some Weight?
Man this guy is annoying